﻿using System.Collections.Generic;
using Gp.Scripts.GameLogic;
using UnityEngine;

namespace Gp.Scripts.Core {
    public class MainCharacterSpawner : MonoBehaviour {
        // public static readonly List<MainCharacterSpawner> Spawners = new();
        [SerializeField] public int priority = 0;
        

        private void Awake() 
        {
            // Spawners.Add(this);
        }
        


        private void OnDestroy() {
            // Spawners.Remove(this);
        }
        
        


        private void OnDrawGizmos() {
            Gizmos.color = Color.yellow;
            Gizmos.DrawCube(transform.position, Vector3.one / 3);
        }
    }
}